This is all visible in the macro-builder, but I've heard of some players not trusting it b/c they misunderstand the mechanics at work. It now produces 500 manpower, a net gain of 500. Now take a TC province that would produce 1000 manpower, but is currently producing 0 b/c of a -100% modifier. It now produces 1500 manpower, for a net gain of 500. Take a non-TC province that yields 1000 manpower. Tax/manpower buildings are exactly as effective in TC provinces as in any other. This leads to a logical but counterintuitive conclusion: That means that if that province gets any positive modifiers, it will in fact produce tax/manpower. TC provinces do not get a multiplier to tax/manpower they get an additive -100% modifier. Result: Paradox is Swedish" Websites and WikisĪ common misconception among newer players is that there's no reason to build tax or manpower buildings in trade company provinces, since they don't give you any tax or manpower. Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Youll have to do that manually by going to the macrobuilder, going to the local autonomy tab, and manually lowering it everywhere. Of course, that wont remove the autonomy thats already there. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. If Im understanding it right, this removes the modifier that decentralizes it, thus no longer gaining autonomy. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV. Outside of this, advisors wont assist in recovery.EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 You can help increase this limit by building military manpower buildings in accepted culture provinces.Īlso, there is a 10% recovery for 6 years event that can happen with an event if you have a tier 3 Recruit Master Advisor. This is equal to any nation fully recovering within 10 years base. You recovery manpower by a percentage of your maximum.so a nation with 100k manpower will get more monthly than a nation with 50k manpower. The only other way to get 'more men per month' is by increasing your manpower limit. Policies from Quantity/Admin & Quality/Exploration Your manpower recovery rate is sped up (outside of a nation's unique ideas or events) from: The reinforcement advisor just speeds up the rate of filling your regiments from your existing pool. Unfortunately there isn't an advisor that speeds up your nation's manpower recovery rate by default.
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